Constellate
Immersive sound and light installation, turning a working elevator into an electroacoustic instrument


    

GREIS
Instrumental system for interactive sound sculpting and electroacoustic improvisation


    

Sonic Tapestry
Sonic Installation for Interactive Textiles


    

Triple Point
Electroacoustic improvisation trio featuring Pauline Oliveros, Doug Van Nort and Jonas Braasch


    

Blindfield
Collaborative, large-scale installation creating a dense forest of 100 sound/light/fabric panels emitting 64 channels of sound


    

FILTER
Intelligent improvising system that listens to and transforms the sound of its musical partners


    

On-to-genesis
Piece originally written for the Composers Inside Electronics; an ensemble of players co-evolving genetic textures


    

Quartet for the end of Space
Composition/Improvisation project featuring Pauline Oliveros, Francisco López, Doug Van Nort, Jonas Braasch


    

Electro/Acoustic Improvisation
Selection of the many electro/acoustic improvisational performances I have developed and been involved in over the years


    

Genetic Evolution of Granular Textures
Using evolutionary algorithms to evolve granular textures as performative exploration


    

Disorderly/Orderly
Piece originally written for the student ensemble Tintinnabulate; a network of laptops controlling orderly sound synthesis collide with the disorderly world of a circuit-bent casio keyboard, a wandering human cyborg and audience control of the sound.


    

Genetic Orchestras
Series of compositions for ensemble of laptops, using "human algorithms" based on evolutionary principles


    

Duo with If, Bwana
An all-digital electroacoustic performance duo with the often analog Al Margolis (aka If, Bwana)


    

emd~
Empirical Mode Decomposition, nonlinear time/frequency analysis in Max/MSP


    

Memetic Orchestras
Compositions for acoustic players and interactive sound transformations


    

Telematic Music Performances
Selection of the many telematic music performances that I have developed and participated in over the years


    

Mapping Research
Research into building mapping and control structures for digital performance systems


    

Sound Texture
Research into analysis, synthesis and ontologies for sound texture