Synthesis Theory - Chapter 11
Sound Spatialization and Reverberation
- Sound Spatialization
- Spatialization in Music: Background
- Examples of Spatial Processing in Electronic Music
- Enhancing Spatial Projection in Performance
- Localization Cues
- Simulation the Azimuth Cue
- Linear Panning
- Constant Power Panning
- Reflections
- Simulating Distance Cues
- Local and Global Reverberation
- The Velocity Cue or Doppler Shift
- Simulating Altitude (Zenith) Cues
- Problems with Vertical Sound Illusions
- Binaural Sound
- Sound Radiation
- Rotating Loudspeakers
- Rotating Loudspeakers: Background
- Simulation of rotating Loudspeakers
- Reverberation
- Properties of Reverberation
- Impulse Response of a Room
- Reverberation Time
- Artificial Reverberation
- digital Reverberation Algorithms
- Parts of Reverberation
- Unit Reverberators
- Recursive Comb Filters
- Allpass Filters
- Reverberation Patches
- Simulation of Early Reflections
- Fictional Reverberation Effects
- Modeling Sound Spaces
- Extensions to Schroeder Reverberation Algorithms
- Geometric Modeling of Sound Spaces
- Reverberation via Convolution
- Granular Reverberation
- Waveguide Reverberation
- Multiple-stream Reverberation
- Conclusion
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