DMP -- Java


Chapter 16 Networking

  1. Introduction
  2. Manipulating URLs (Fig. 16.1)
  3. Using a URL Stream Connection to Read a File on a Server (Fig. 16.2)
  4. Establishing a Simple Server (Using Stream Sockets)
  5. Establishing a Simple Client (Using Stream Sockets)
  6. Client/Server Interaction with Stream Socket Connections (Fig. 16.3-4)
  7. Connectionless Client/Server Interaction with Datagrams (Fig. 16.5-6)
  8. Client/Server Tic-Tac-Toe Using a Multithreaded Server (Fig. 16.7-8)
  9. Security and the Network

Ichiro Fujinaga 1998.04.26