Artificial Reverberation

There are a variety of approaches to synthesizing the effect of a reverberant space. Those based on direct measurement of a particular room response (convolution techniques) tend to be less extensible and computationally expensive, though possible using special purpose hardware. The use of three-dimensional physical modeling techniques is also limited by computational requirements. Most current work in artifically simulating reverberation is based on “physically- and perceptually-informed” techniques that seek to create parametrically-controllable systems. These models can produce very good reverberant responses though they generally cannot be made to correlate with actual room measurements.

Two excellent overviews of artificial reverbation developments are given by

Artificial reverberation methods can generally be grouped into the following categories:

  1. convolutional: an input signal is convolved with a recorded or estimated impulse response of an acoustic space;
  2. computational acoustics: an input signal is fed into a system that simulates acoustic propagation in a modeled geometry;
  3. delay networks: an input signal is delayed, filtered and fed back along a number of simulated propagation paths to achieve a parameterized reverberation characteristic.
This section focuses primarily on the use of delay networks for articial reverberation.

An excellent overview of geometric room acoustic modeling techniques is by



Subsections

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